//==============================================================================
// Chariot Archer_anim.txt
//==============================================================================

//==============================================================================
define EgyptianChariotArcherShield
{
	SetSelector
	{
		TechLogic none/Heavy Chariots/Champion Chariots
		SetSelector
		{
			TechLogic none/Copper shields/Bronze shields/Iron shields
			set hotspot
			{
				version
				{
					visualnone jimmy
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Copper
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Bronze
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Iron
				}
			}
		}
		SetSelector
		{
			TechLogic none/Copper shields/Bronze shields/Iron shields
			set hotspot
			{
				version
				{
					visualnone Jimmy
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Copper
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Bronze
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Bronze
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Bronze
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Iron
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Bronze
				}
			}
		}
		SetSelector
		{
			TechLogic none/Copper shields/Bronze shields/Iron shields
			set hotspot
			{
				version
				{
					visualnone Jimmy
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Copper
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Iron
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Bronze
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Iron
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Iron
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Iron
				}
			}
		}
	}
}

//==============================================================================
define Wheel
{
	SetSelector
	{
		TechLogic none/Heavy Chariots/Champion Chariots
		set hotspot
		{
			version
			{
				Visual attachments a wheel spoked
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments E Wheel Heavy Chariots
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments E Wheel Heavy Chariots
			}
		}

	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		TechLogic none/Heavy Chariots/Champion Chariots
		set hotspot
		{
			version
			{
				Visual Cavalry E Chariot Archer_boredA
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Chariot Archer_boredA
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Bronze
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Bronze
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Bronze
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Bronze
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Chariot Archer_boredA
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Iron
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Iron
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Iron
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Iron
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Heavy Chariots/Champion Chariots
		set hotspot
		{
			version
			{
				Visual Cavalry E Chariot Archer_walkA
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				tag FootstepLeft 0.20 true	
				tag FootstepRight 0.00 true	
				tag FootstepLeft 0.80 true	
				tag FootstepRight 0.10 true 
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Chariot Archer_walkA
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Bronze
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Bronze
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Bronze
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Bronze
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				tag FootstepLeft 0.20 true	
				tag FootstepRight 0.00 true	
				tag FootstepLeft 0.80 true	
				tag FootstepRight 0.10 true 
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Chariot Archer_walkA
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Iron
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Iron
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Iron
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Iron
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				tag FootstepLeft 0.20 true	
				tag FootstepRight 0.00 true	
				tag FootstepLeft 0.80 true	
				tag FootstepRight 0.10 true 
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Heavy Chariots/Champion Chariots
		set hotspot
		{
			version
			{
				Visual Cavalry E Chariot Archer_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.13 false SiegeTowerDeath checkVisible 
				tag SpecificSoundSet 0.69 false HeavyFall checkVisible 
//-- end auto generated section
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Chariot Archer_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.13 false SiegeTowerDeath checkVisible 
				tag SpecificSoundSet 0.69 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Bronze
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Bronze
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Bronze
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Bronze
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Chariot Archer_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.13 false SiegeTowerDeath checkVisible 
				tag SpecificSoundSet 0.69 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Iron
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Iron
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Iron
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Iron
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Heavy Chariots/Champion Chariots
		set hotspot
		{
			version
			{
				Visual Cavalry E Chariot Archer_idleA
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Chariot Archer_idleA
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Bronze
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Bronze
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Bronze
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Bronze
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Chariot Archer_idleA
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Iron
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Iron
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Iron
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Iron
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector
	{
		TechLogic none/Heavy Chariots/Champion Chariots
		set hotspot
		{
			version
			{
				Visual Cavalry E Chariot Archer_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.64 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.66 false Arrow checkVisible 
//-- end auto generated section
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Chariot Archer_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.92 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.66 false Arrow checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Bronze
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Bronze
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Bronze
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Bronze
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Chariot Archer_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.92 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.66 false Arrow checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Iron
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Iron
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Iron
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Iron
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{

	SetSelector
	{
		TechLogic none/Heavy Chariots/Champion Chariots
		set hotspot
		{
			version
			{
				Visual Cavalry E Chariot Archer_FlailA
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Chariot Archer_FlailA
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Bronze
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Bronze
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Bronze
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Bronze
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Chariot Archer_FlailA
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Iron
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Iron
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Iron
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Iron
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
			}
		}
	}
}
